It would not affect the timing, though, since the larger the skip, the longer the load time goes.Īnother funny thing that VALVe did is neglect to set appropriate rates for both singleplayer modes (the bots and this, deleted scenes). Usually it gets less painful if I play the demo a couple times before recording with FRAPs, but it always seems to miss at least five seconds.
They get worse during the demo playback, where it will often skip up to a good 10 seconds of action. The loading times during mini-level transitions are brutal.
Cs cz hostage Pc#
This is all the more ridiculous when you consider the dilation of the crosshair is correlated with the client's fps the higher the fps, the faster it returns to normal, meaning your ability to reliably and accurately burst and spray gets worse as your fps drops (as an aside, I usually still get 99fps in normal 1.6 CS, although this required many PC upgrades considering how outdated CS really is, this is confusing to me - and if you add a smoke or two it plummets to the mid 60s). After steam, 1.6, and now apparently CZ's campaign mode (with dialogue, large levels, and many scripted sequences) I barely eek out 50fps while recording this speedrun! I got higher on HL2! I remember in 1.5 when I played on a sub-1000 mhz computer with, by today's standard, a bargain bin graphic card and got perfect 99fps even in a field of smokes. It seems VALVe has slowly destroyed the CS engine over the years with bad programming. The fact that I get low frames is strange. Also, unlike in HL2, I do each level single segment, so the loading times and the massive stuttering are very painful.
And I know two different companies worked to make CZ, but this is supposed to be VALVe's baby.įor one thing, I suffer similar problems recording here as I did when I did Half Life 2: relatively low frames affect my playing ability along with autosaves (which usually involve a large graphical skip - I can't seem to turn them off like in HL2). Be prepared: most of this will be a rant. Where do I start.? I have so many things to talk about I'm not sure if I can form a cohesive, non-rambling wall of text. Individual levels speed runs of Counter Strike: Condition Zero by David 'marshmallow' Gibbons.